Lucas Combs
Lucas Combs
Lead Software Engineer · 14 Years · Real-time Regulated Systems
(804) 212-5313 combs.lucas@protonmail.com lucascombs.me LinkedIn
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Software Architecture · CI/CD · Release Engineering · DevOps · Cloud Infrastructure · Infrastructure as Code · Developer Tooling · Observability & Monitoring · Build & Deployment Automation · Technical Leadership · Distributed Systems · Real-Time Systems · Regulatory Compliance · Cross-Functional Collaboration
1528.io Visit
Real-time futures trading bot with live market data and automated execution
DraftKings (Remote) Sep 2022 – Mar 2026
Lead Software Engineer
  • Led 4 engineers on the Game Platform team, overseeing GDK architecture, CI/CD pipelines, deployment strategies, and post-launch observability
  • Introduced infrastructure as code and configuration as code using GitOps, Terraform, ECS, and Kubernetes
  • Designed reusable SDK libraries to standardize gameplay, analytics, and promotions across 80+ regulated casino titles in multiple jurisdictions
  • Built internal tooling to support SDLC workflows, deployment analysis, and audit traceability across distributed teams and external partners
  • Implemented AI-assisted smoke testing and release validation tooling to detect issues and improve deployment reliability
Grover Gaming (Greenville, NC) Dec 2020 – Sep 2022
Lead Software Engineer
  • Led 5 engineers (remote and on-site), responsible for code reviews, developer feedback, work planning, and priority management
  • Architected microservice-based system using WebSockets for real-time communication between game terminals, hardware peripherals, Unity, backend servers, SQLite, and PostgreSQL
  • Implemented CI/CD workflows using Docker, GitHub Actions, and Jenkins for in-office hardware and Azure cloud deployments
  • Developed virtual hardware simulators enabling remote engineers to build and test hardware-integrated features
Baker Hughes (Minden, NV) Nov 2018 – Dec 2020
Lead Software Engineer
  • Full-stack Android web app with C++ server, Angular JS frontend, and SQLite for industrial machine vibration analysis using Digital Signal Processing
  • Implemented charting framework using HTML5 Canvas and Three.js, improving application performance and battery life by 30%
Additional Experience May 2012 – Nov 2018
VeriSign — Software Engineer III
Performance testing engineer for large-scale DNS infrastructure and routing systems
Bristlecone Holdings — Software Engineer
Full-stack engineer for consumer lending platform
International Game Technology — Software Engineer
Developed and shipped 4 regulated slot machine titles
Cloud & Infrastructure
AWSECS/EKSKubernetesTerraformDockerLinuxNGINX
CI/CD & Tooling
GitHub ActionsBambooJenkinsDatadogCloudWatch
Languages
JavaScriptNode.jsC#BashPython
Game Dev & Real-time
UnityGodotPhaserThree.jsWebSocketsSocket.IOSignalR
B.S. Computer Science — George Mason University (Fairfax, VA) — May 2012